Hi, I’m Lauren
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Adventure
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Photography
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On Repeat
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Making sense of people, problems and pixels.
What I’ve done
Select a role to see what I did there.
UX/UI Designer II
RAVE Aerospace
Jan 2026 to present · Formerly Safran Passenger Innovations
Multi-brand in-flight experiences, from first idea to final UI.
- Led Harmony, RAVE’s next-generation in-flight entertainment interface, built with agency Reaktor around a rail-based layout inspired by streaming. Showcased at Aircraft Interiors Expo to overwhelmingly positive feedback.
- Conceived an AI assistant that suggests what to watch or order in the moment. Winner of a company-wide innovation challenge and now moving toward implementation.
- Turn research into direction, distilling interviews, surveys, and stakeholder input into personas, journey maps, and prioritized improvements.
- Build the system behind the screens: Figma design systems and configurable component libraries that make brand customization faster and more consistent.
UX/UI Designer I
Safran Passenger Innovations
Aug 2023 to Jan 2026 · Now RAVE Aerospace
Airline-branded experiences, designed and carried through to build.
- Crafted interfaces, flows, and high-fidelity mockups for airline clients across digital platforms.
- Worked in lockstep with product and engineering to refine features and see them through implementation.
- Designed for reuse, contributing components and documentation that kept work consistent across projects.
UX/UI Design Intern
Safran Passenger Innovations
Jun 2023 to Aug 2023 · Now RAVE Aerospace
Where my product design career began.
- Supported UX and UI design with wireframes, mockups, and design documentation.
- Contributed to research, audits, and presentations for client and internal projects.
UX Researcher
Thrive Therapeutic Software
Sep 2021 to Jul 2022 · First UX job
Understanding how people really use a mental wellbeing app.
- Led user research on usability and behavioral outcomes for a consumer mental wellbeing app.
- Ran interviews, focus groups, and mixed-method studies to surface pain points and opportunities.
- Translated findings into reports and presentations, working with design teams to sharpen the app’s wellbeing features.
Social Cognition Researcher
The Eyethink Lab
Jun 2020 to Jul 2021
A game built to measure collective aggression.
- Built an online game whose mechanics measure collective aggression, including vandalism and destruction.
- Analyzed quantitative and qualitative data to understand what drives player behavior, from anonymity to group dynamics.
- Delivered insights that shaped the game’s mechanics and the lab’s research methodology.